Alpha 4 - "The curious die"

Official announcements about the project and new releases

Alpha 4 - "The curious die"

Postby Johannes.K » Wed Jan 21, 2015 3:44 pm

Alpha 4 is online NOW. We've been very busy working on one of the last big missing features: Combat! With this whole new dice-game mechanic, encounters and your trek units play a completely different role in the game.

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Detailed changelog:

  • Dice Game
    • Use ammo to add new dice
    • All units have their own customized dice
    • Our goal is to make combat more transparent
    • Your trek survives as long as one member remain conscious
    • All unconcsious members gain injuries after the fight
    • Fighting animals grants a small standing bonus
    • This is just the first iteration. More dice combos and events will follow
  • All animal loot objects (except raw meat) will now give fame when returning them home after an expedition
  • Added new units: The animal handler and hunting dog
  • Units with a standing bonus (natives & translator) will now grant that standing bonus at the beginning of each expedition
  • Unified unit capacity - normal humanoids now all have 1 capacity
  • Added new enemy types: Crocodile, Panther, Giant Bird & Giant Crab
  • Made support characters more spezialized
    • Animals can't be promoted anymore. Instead use the new character class animal handler to upgrade the capacity of your animals.
    • Scouts are necessary to get the region info panel.
    • Translators are necessary to rest in villages.
    • Missionaries allow to sleep for free in missions.
    • All other unit perks have their effects improved.
  • New specialist perks
    • Multi-Talented: Allow to select from 4 perks instead of 3 when finishing expeditions
    • Charismatic: Choose from up to two new characters between expeditions, instead of one
  • Added back the old inactivation system for zones, allowing you to get some head start when fleeing from a territory witout being caught up again immediately.
  • Resting in nature takes a flexible amount of turns and will automatically continue until you have regained full sanity. You may stop resting at any point before that.
  • You can now store items in a stash at portable camp sites
  • Brought Stone Circle event image to final art quality
  • Pressing ESC opens/closes the settings
  • Defeating wild animals will now grant a small standing bonus
  • Exploring the golden pyramid now will show an image of the pyramid
  • Pack animals now have visual variations
  • We added the first batch for player names to the credits
  • Bugfixes
    • Ida Lovelace abacus item was broken
    • Fixed random fire spawning
    • Various spelling fixes
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Johannes.K
Curious Dev
Curious Dev
 
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